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Contenuto fornito da KJJE Enterprises, LLC and The HP Video Game Podcast Network - John JP Podlasek. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da KJJE Enterprises, LLC and The HP Video Game Podcast Network - John JP Podlasek o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
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Battlefield Mobile, Gratitude, Getting Sh*t Done, Marvel XP, Bad Interview, Pareto Principle, Game Dev Identity, and Surviving a Layoff with Justin Fischer of Industrial Toys/EA

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Manage episode 296405429 series 2477672
Contenuto fornito da KJJE Enterprises, LLC and The HP Video Game Podcast Network - John JP Podlasek. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da KJJE Enterprises, LLC and The HP Video Game Podcast Network - John JP Podlasek o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

I welcome Justin Fischer, Lead Development Director at Industrial Toys of EA. We begin by discussing the state of COVID-19 in LA and how his scrappiness landed him an internship at Chicago’s Wideload Games. Learn about how he cut his teeth at Wideload Games and Disney Interactive working on projects with tight budgets, like Hail to the Chimp, Guilty Party and Marvel XP.

Hear about the challenges and life lessons of tieing too much of your identity into being a game developer, going through a layoff, and the hidden value shown over time. We then pivot into advice for aspiring designers, artists, engineers and producers, along with how to advance in production, and what it means to view it as a service role.

Learn about the value of seeking to understand before being understood, validating someone’s viewpoint, and his excitement around working on Battlefield Mobile. Hear about the other favorite game he's worked on, the industry’s challenge of so few mid-tier publishers, along with thoughts on AR.

Towards the end we talk about the power of the mobile and tablet platforms, a challenging interview story, and the current games he's playing. We then wrap up sharing how to connect with Justin online, along with parting advice on working with others.

Bio:

Justin Fischer has worked in one form of production or another for almost 20 years - in music, television, software development and, primarily, games. He is currently the Lead Development Director for Industrial Toys, an EA studio in Pasadena currently working on Battlefield Mobile. He also holds an MBA from Northwestern University.

Show Links:

*Wideload Games

*Marvel XP

*Guilty Party

*Stubbs the Zombie

*Disney Interactive Layoff

*Pareto Principle

*Atlassian Jira

*Metroid 3DS

*Industrial Toys

*Battlefield Mobile

Connect Links:

*Justin Fischer Twitter

*Breaking The Wheel website

*Better Development Through Science: How Aliens, Odysseus, and Toyota Can Help Improve Production GDC Talk on YouTube

Game Dev Advice:

*New: Game Dev Advice Patreon - help support the show if you find it entertaining or useful

*Game Dev Advice Twitter

*Game Dev Advice email

*Game Dev Advice website

*Level Ex website - we’re hiring

*Game Dev Advice Hotline: (224) 484-7733, give a call!

*Subscribe and go to the website full show notes with links

Learn more about your ad choices. Visit podcastchoices.com/adchoices

  continue reading

68 episodi

Artwork
iconCondividi
 
Manage episode 296405429 series 2477672
Contenuto fornito da KJJE Enterprises, LLC and The HP Video Game Podcast Network - John JP Podlasek. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da KJJE Enterprises, LLC and The HP Video Game Podcast Network - John JP Podlasek o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

I welcome Justin Fischer, Lead Development Director at Industrial Toys of EA. We begin by discussing the state of COVID-19 in LA and how his scrappiness landed him an internship at Chicago’s Wideload Games. Learn about how he cut his teeth at Wideload Games and Disney Interactive working on projects with tight budgets, like Hail to the Chimp, Guilty Party and Marvel XP.

Hear about the challenges and life lessons of tieing too much of your identity into being a game developer, going through a layoff, and the hidden value shown over time. We then pivot into advice for aspiring designers, artists, engineers and producers, along with how to advance in production, and what it means to view it as a service role.

Learn about the value of seeking to understand before being understood, validating someone’s viewpoint, and his excitement around working on Battlefield Mobile. Hear about the other favorite game he's worked on, the industry’s challenge of so few mid-tier publishers, along with thoughts on AR.

Towards the end we talk about the power of the mobile and tablet platforms, a challenging interview story, and the current games he's playing. We then wrap up sharing how to connect with Justin online, along with parting advice on working with others.

Bio:

Justin Fischer has worked in one form of production or another for almost 20 years - in music, television, software development and, primarily, games. He is currently the Lead Development Director for Industrial Toys, an EA studio in Pasadena currently working on Battlefield Mobile. He also holds an MBA from Northwestern University.

Show Links:

*Wideload Games

*Marvel XP

*Guilty Party

*Stubbs the Zombie

*Disney Interactive Layoff

*Pareto Principle

*Atlassian Jira

*Metroid 3DS

*Industrial Toys

*Battlefield Mobile

Connect Links:

*Justin Fischer Twitter

*Breaking The Wheel website

*Better Development Through Science: How Aliens, Odysseus, and Toyota Can Help Improve Production GDC Talk on YouTube

Game Dev Advice:

*New: Game Dev Advice Patreon - help support the show if you find it entertaining or useful

*Game Dev Advice Twitter

*Game Dev Advice email

*Game Dev Advice website

*Level Ex website - we’re hiring

*Game Dev Advice Hotline: (224) 484-7733, give a call!

*Subscribe and go to the website full show notes with links

Learn more about your ad choices. Visit podcastchoices.com/adchoices

  continue reading

68 episodi

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