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Contenuto fornito da Business Casual Gamers. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Business Casual Gamers o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.
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Episode 46 - Does a Story Dictate a Game’s Genre?

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Contenuto fornito da Business Casual Gamers. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Business Casual Gamers o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

We’ve all grown to know our favorite franchises as representative samples of their respective genres. In fact, after a bit of time with these games, it becomes challenging to separate the genre from the game itself. This brings us to an interesting question: are game developers pigeonholed into a specific genre depending on the story they want to tell? Can a thriller only exist as 1st person? What about adventure stories: can they be puzzle games? It’s an interesting thought experiment that may challenge our working assumptions of the games we play and their developers’ flexibility. In this episode, Chris and Aaron explore the nuances of this complex question. In the assignments segment, Chris delivers his review of Metroid: Samus Returns for 3DS.

Intro music provided by sawsquarenoise. Used with permission.

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76 episodi

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Fetch error

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Manage episode 188769712 series 1505946
Contenuto fornito da Business Casual Gamers. Tutti i contenuti dei podcast, inclusi episodi, grafica e descrizioni dei podcast, vengono caricati e forniti direttamente da Business Casual Gamers o dal partner della piattaforma podcast. Se ritieni che qualcuno stia utilizzando la tua opera protetta da copyright senza la tua autorizzazione, puoi seguire la procedura descritta qui https://it.player.fm/legal.

We’ve all grown to know our favorite franchises as representative samples of their respective genres. In fact, after a bit of time with these games, it becomes challenging to separate the genre from the game itself. This brings us to an interesting question: are game developers pigeonholed into a specific genre depending on the story they want to tell? Can a thriller only exist as 1st person? What about adventure stories: can they be puzzle games? It’s an interesting thought experiment that may challenge our working assumptions of the games we play and their developers’ flexibility. In this episode, Chris and Aaron explore the nuances of this complex question. In the assignments segment, Chris delivers his review of Metroid: Samus Returns for 3DS.

Intro music provided by sawsquarenoise. Used with permission.

  continue reading

76 episodi

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