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32: Daniel Piechnick
Manage episode 405343366 series 2878532
Daniel is a former Magic: The Gathering external developer and designer of Radlands.
He also writes illuminating board game design articles, which can be found at daniel.games.
"This (referring to daniel.games) is an excellent resource for people who want to get into game design; it is filled with great language for them to learn the craft, and the hard truths of getting something to be worth publishing." - Richard Garfield, designer of Magic: The Gathering.
Support the show
Capitoli
1. 32: Daniel Piechnick (00:00:00)
2. How Daniel Got into the Board Game Hobby (00:00:40)
3. Daniel's First Prototype (00:01:41)
4. The Biggest Game Design Mistakes (00:04:16)
5. Constraints (00:05:06)
6. Depth to Complexity Ratio (00:07:40)
7. Simple vs. Complex Design and Radlands (00:09:10)
8. Pacing (00:10:13)
9. Games Mirroring Life (00:15:24)
10. Predictability (00:16:35)
11. Points (00:19:35)
12. Game Development (00:21:40)
13. Games Daniel wants to Design (00:26:50)
14. Being Honest About Why you Design Games (00:32:10)
15. Your First Game Design (00:35:29)
16. What is Your Game NOT About (00:39:07)
17. What is a Complexity Budget (00:44:00)
18. Receiving Feedback (00:51:25)
19. Designing for New Players (00:55:02)
20. Find the Fun and Make the Game About That (00:58:23)
21. Game Balance (and why it's not important) (00:59:58)
22. Replayability (01:07:11)
23. Building Tension in Games (01:11:47)
24. Board Game Design Business (01:16:36)
25. Daniel's Advice for Game Designers (01:32:39)
42 episodi
Manage episode 405343366 series 2878532
Daniel is a former Magic: The Gathering external developer and designer of Radlands.
He also writes illuminating board game design articles, which can be found at daniel.games.
"This (referring to daniel.games) is an excellent resource for people who want to get into game design; it is filled with great language for them to learn the craft, and the hard truths of getting something to be worth publishing." - Richard Garfield, designer of Magic: The Gathering.
Support the show
Capitoli
1. 32: Daniel Piechnick (00:00:00)
2. How Daniel Got into the Board Game Hobby (00:00:40)
3. Daniel's First Prototype (00:01:41)
4. The Biggest Game Design Mistakes (00:04:16)
5. Constraints (00:05:06)
6. Depth to Complexity Ratio (00:07:40)
7. Simple vs. Complex Design and Radlands (00:09:10)
8. Pacing (00:10:13)
9. Games Mirroring Life (00:15:24)
10. Predictability (00:16:35)
11. Points (00:19:35)
12. Game Development (00:21:40)
13. Games Daniel wants to Design (00:26:50)
14. Being Honest About Why you Design Games (00:32:10)
15. Your First Game Design (00:35:29)
16. What is Your Game NOT About (00:39:07)
17. What is a Complexity Budget (00:44:00)
18. Receiving Feedback (00:51:25)
19. Designing for New Players (00:55:02)
20. Find the Fun and Make the Game About That (00:58:23)
21. Game Balance (and why it's not important) (00:59:58)
22. Replayability (01:07:11)
23. Building Tension in Games (01:11:47)
24. Board Game Design Business (01:16:36)
25. Daniel's Advice for Game Designers (01:32:39)
42 episodi
Tutti gli episodi
×1 40: Finding your game's hook FAST with Renato Simões 1:03:20
1 37: Publishing and Pitching with Zev Shlasinger 1:16:08
1 36: Finding Your Board Game's Superfans with Ori Kagan 1:18:27
1 35: Andrew Bosley 1:03:15
1 34: Richard Garfield 1:06:22
1 32: Daniel Piechnick 1:36:41
1 31: Chris Backe 1:02:50
1 30: Daryl Andrews 1:02:50
1 29: Brett J. Gilbert and Trevor Benjamin 1:20:17
1 27: Scott Rogers 1:26:27
1 Episode 25: Sandy Petersen 1:01:42
1 Episode 24: Megapulse with Nicolas Fournier 1:05:18
1 Episode 23: Circadians: Chaos Order with Sam and Zach 1:37:23
1 Episode 18: Targi with Andy Steiger 1:09:26
1 Episode 16: Dexterity games with Aron West 1:05:22
1 Episode 15: Spirit Island with R. Eric Reuss 1:05:10
1 Episode 14: Bruno Cathala 1:11:18
1 Episode 4: Keith Matejka and Thunderworks Games 1:03:28
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