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A podcast about Medicine and History. Each Episode I'm going to talk about historical events and how they've affected Medical Science as we know it today. I'll also be interviewing an expert in each field to see what their angle is on each topic. I hope you find it interesting!
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Imprinted Echoes

Ghostlight Media

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Imprinted Echos (formerly called Palimpsest) is an actual play podcast using the Cypher System set in the world of Numenera (both made by Monte Cook Games). Join Zann, Rin, Brigid and Chase as they dive into the mysterious world of Numenera and uncover the secrets held in the Steadfast and Beyond.
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The best place to find all of our award winning small-batch audio fiction series. Featuring: Middle:Below, The Tower, The Dungeon Economic Model, Love & Wards. Part of the Rusty Quill Network. Cover art by Eden M-W Hosted on Acast. See acast.com/privacy for more information.
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The Academy Podcast

The Academy Podcast

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Welcome! Rather than a broad look at general topics and ideas discussed by philosophers, the academy podcast aims to go through major philosophical works in their entirety. If you are a looking for a good study companion to the book, trying to do extra research for a paper, or just wanting to get into philosophy, then give the Academy Podcast a listen! Feel free to contact us directly at: theacademypodcast@outlook.com https://www.instagram.com/academy_podcast?igsh=MWFrY2NqNjZpdmRvYw%3D%3D&ut ...
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The Tower

Tin Can Audio

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A young woman leaves behind her isolated, suffocating existence to climb The Tower, an abandoned relic of a forgotten age, built by a proud king who wanted to rule the sky as well as the land. It stretches up into the sky, through the smog. An experimental audio drama series from Tin Can Audio. Official Selection - Miami Web Series Festival 2022 Official Selection - Apulia Web Fest 2022 Official Selection - New Jersey Web Festival 2022 Official Selection - Minnesota WebFest 2022 Official Sel ...
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Episode 126: Anamnesis: Cross-Sectional Mudhonks now taken care of, It’s time to enter the maze of walls that comprises the confusing Blade Interstice. They weren’t able to get much information about this place other than the existence of strange structures and very thin, dangerous creatures. But finding Dremlin before more people forget who they a…
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One shots give you a taste of another game but what can we take from them? Terry and Pook talk choice bits from Cyberpunk, Through the Breach, Yazeba's Bed & Breakfast and more. Cyberpunk Red Through the Breach Yazeba's Bed and Breakfast Everyday Arcana Stealing Stories for the Devil Twilight Inscription Changeling the Podcast…
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What would you change in Mage? Today we asked Darker Days Radio's Bryce Perry, Jackalope Live Action Studio's Matthew Webb, Plastic Age Production's Travis Legge, and author James Sambrano what they'd change. Dark Days Radio Jackalope Live Action Studio Plastic Age Plays on Patreon James on Patreon Travis on Startplaying.games Gulag Archipelago…
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Mages are human. Love and romance are parts of their lives, so how do we add them? Friday Stout and Sebastian Yūe join to talk their project How to GM Romance which gives systems for romance plus plenty of ST advice. How to GM Romance on Backerkit Sample Pamphlet Sebastian's InfoTwitter: http://twitter.com/sebastianyue Website: http://sebastianyue.…
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After gathering what little info they could have Dremiln’s whereabouts in the area, the party heads north to a strange ruin called the Blade Interstice. Even though it’s a short journey, it doesn’t fail to be an interesting one. Important discussions are had, honking is heard, and quicksand is resolved. Join us as Nehemiah, Smalren, and Jhori keep …
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What would you do if you knew the world were in its last days? Our Brilliant Ruin from World of Darkness writers Justin Achilli and Rachel J. Wilkinson asks this question and we talk tools, methods, inspirations, and ideas for gaming in a world that's dying. Our Brilliant Ruin site Our Brilliant Ruin on DTRPG Rachel J Wilkinson's site Studio Hermit…
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The Hsien are said to be the changelings of East Asia...but that's...a stretch, so why not use them in your Mage game instead? Adam and Terry talk Shinma, hanumen, suijen, and tasty tasty dragon's nests in Land of Eight Million Dreams. Changeling the Podcast's Land of Eight Million Dreams episode This book…
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Gtharren is not quite what everyone expected. Not quite big enough to be a town and far more transient than most places they’ve visited. But if this is in fact where Dremlin was headed, there should be answers somewhere. Questions are answered, explorers are met, and pies are shared. Join us as Nehemiah, Smalren, and Jhori inquire around. Music and…
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Summer 2024 - Enjoy this jem of a bonus chat! In Ep. 22 Soup Fit For A Queen, we chatted with Laura Stanfill, whose publishing company, Forest Avenue Press, champions underrepresented voices. Here's a continuation of our conversation, specifically focusing on neurodivergent minds. & Ottavia Fasce, w/ Franco Giannulla on piano -- sings "Santa Lucia,…
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Sources run the gamut for how many mages are running around the World of Darkness, how should your game change based on their commonality? Terry and Bryce talk low mage counts games and how to run them. Ascension's Landscape - Terry's book of storyteller advice Hidden Lore - 2e overflow book with mage count Malcolm Sheppard's Distribution - Former …
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Time is taken to assist Mordrias further by carefully removing crystals from his body. While it helps his situation, it does not cure all his memory loss. Without any more information on Dremlin’s plans, everyone gears up to finish the trek to Gtharren. Crystals are broken, crystals are left alone, and crystals are observed. Join us as Nehemiah, Sm…
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Metaplot can be hard to approach, so how do pick what to add? How do you fill in what happened since Avatar Storm? Terry and Michael talk Avatar Storms, the Sphinx, STV supplements, and many many factional plot hooks. The Riddle of the Sphinx - Michael's book on adding plot between Revised and M20 Strange Yesterdays - Alternatives to the 2e/Revised…
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The Year of the Lotus added East Asian elements to many gamelines, what can Mage players take from the supplements for other lines? Adam and Terry talk the Shih, the Shen, and ass tattoos in World of Darkness: Demon Hunter X. World of Darkness: Demon Hunter X - This book Land of Eight Million Dreams - Next book…
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Mages can live centuries with minds both powerful and fluid, how do we feature memory as a central story idea? Bryce and Terry talk the Mind Sphere, strategic forgetting and There Is No Antimemetics Division. There Is No Antimemetics Division (CC) - One of the inspirations for the episode. Also available in dead tree form SCP Foundation - Wiki that…
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It’s high time to leave Dynafel. After gathering their custom purchases and restocking supplies, the party hits the road at a good pace. And as always travel proves to be more complicated than foreseen. Aneen are herded, someone in need reappears, and crystals are broken. Join us as Nehemiah, Smalren, and Jhori make their way to Gtharren. Music and…
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And so begins a new series on Aristotle's Nichomachean Ethics! We begin with a broad introduction on who Aristotle was, what defined him as a philosopher, and the various multitudes of topics we will be covering in this series. Please enjoy as we struggle to cover one of the greatest minds of western philosophical thought!…
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Imprinted Echoes has been nominated for a CRIT Award in the Best Setting Description category! Thank you to anyone who nominated us! If you have a moment to vote for us, you can do so here: https://forms.gle/imYynywZFp58m8H66 Although the Jackal and Architect have been dispatched, the summoned stalking shade still needs to be dealt with. Unfortunat…
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What if reality were even more malleable than Mage lets on and conspiracies existed to incept some new truth into existence? This is the world of The Department of Truth and we talk how to bring it into a Mage game. The Department of Truth omnibus - First 17 issues. On sale as of this posting Types of Conspiracies in the World of Darkness - Previou…
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Finally back at the Aneen & Far, the group makes plans to leave Dynafel first thing in the morning. But as they start to settle in for the night, some unfinished business is at the door. Adoption is considered, traps are triggered, and old adversaries are faced. Join us as Nehemiah, Smalren, and Jhori are taken by surprise. Music and SFX Credits: I…
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The Hedge serves as both a strange place with its own denizens and border between Arcadia and the mundane world in Changeling the Lost. How can we use it in the World of Darkness? Lauren Roy joins to explain how! The Hedge - This book! Damnation City - A darn good book on city building Changeling: The Lost 2e SNL Well Skit Lauren works…
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Gnosticism has ancient roots and is mentioned at across various WoD lines. How can we reflect Gnosticism and Gnostic magick in Mage? Pook joins to talk Sophia, Yaldabaoth, the Pleroma, and the Cainite Heresy. Nostradamus's Cherry Jams World of Darkness Books Cainite Heresy - Dark Ages Vampire book with a wild take on Gnosticism. The Paradigm's Prog…
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Everyone is in a bit of a pickle. Nehemiah has been pulled off the streets by masked assailants. Smalren has infiltrated the building in an attempt to help him. And Jhori has been trying to wrangle a newly hatched tetrahydra with the help of a reluctant Oben. All plans the party had for talking over recent events and leaving town as soon as possibl…
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The Maya and Dreaming are only lightly described in Mage, where can we look to for more options? Why Changeling! Terry and Adam read Dreams and Nightmares with an eye to using it in Mage with all its trods, mists, and chimera. Dreams and Nightmares - This book Changeling the Dreaming 20th Anniversary Edition - The most recent core book…
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So what's everyone else makin'? This week Terry talks to Kris Newton of Megadumbcast, Mike Diamond of the Ascension of Babylon actual play and TL Webb's latest fiction, Crushing Depths. Crushing Depths - Latest Hollow Earth fiction TL Webb's Other Works Megadumbcast Patreon - Get the megasodes Ascension of Babylon -The Old Ways podcast The Old Ways…
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The Slumbering Spectacle was truly a spectacle. And it seems as though Dremlin may have left his mark on even the most fanciful of experiences. Needing to catch each other up, everyone heads back to the Aneen and Far to talk. But it wouldn’t be a game of Numenera if GM intrusions didn’t throw a wrench into the works. Plans are updated, motherhood i…
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Strange peoples lurk at the edges of the World of Darkness. How do we add them to our games? Pook and Terry talk the Sekrana, Chulorviah, The Watchers in the Deep, the Wyck, and other early humans. BOOKS! Last Days of New Paris - A novel that imagines a surreal Paris overrun with manifestations of surrealist art. The City & The City - A detective s…
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Now with a few less shins burning holes in their pockets, everyone heads to the amphitheater to see what this performance by the Slumbering Spectacle entails. With the help of a large numenera device this troupe weaves the dreams of the audience members into performance. As our group steps into this surreal experience, they also uncover something a…
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The World of Darkness has all sorts of non-human peoples, how do we add them to Mage? Pook from Changeling the Podcast joins to talk about the Fomorians, Tuatha de Danaan, the Goro, Dero, Firstborn and the Djinn. Sphere of Gun book Episode on Dark Ages Fae Episode on Beyond the Barriers: The Book of Worlds Colorized Revised prints…
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What’s the best thing to do when you arrive in a new city? Shopping of course! And since Dynafel is known for its textiles, some new clothes are definitely on the list. It’s also decided to check out the dream based performance troupe at some point. But that’s going to have to wait till some shins are spent. Beautiful garments are tried on, technol…
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The World of Darkness is full of supernatural conspiracies, but who falls in with them and how can we use them in our games? Jordan Etherington joins to talk methods and pitfalls when adding creeping conspiracy to your game. The Crying of Lot 49 They Live The X Files Ahti (Control) Delta Green Unknown Armies Over the Edge Inside Job (Netflix)…
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Having settled in just a bit, everyone does a little exploring. While some people are getting to know the city of Dynafel, others are investigating their traveling companion’s motives. While Oben’s help has been greatly appreciated, no one is quite sure if he is to be fully trusted. Rooms are snooped in, noodles are enjoyed, and helpful guides are …
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How do we crack D&D's hegemony? What would a better World of Darkness convention experience be? What fun stuff did we find? Mike A of Darker Days Radio and Pooka G from Changeling the Podcast talk PAX Unplugged Games we mention: To Serve Her Wintry Hunger The Electric State Mr Gone's Character Sheets The Walking Dead RPG…
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The party finally sees Dynafel on the horizon. They’re warned of a few things as they enter the city but honestly everyone is hoping to relax just for a moment before pressing on. Accommodations are chosen, calm comments are sought out, and new attractions are considered. Join us as Nehemiah, Smalren, and Jhori settle in, in Dynafel. Music and SFX …
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Werewolves see the Otherworlds differently with different senses, different passages, and possibly different places. Adam and Terry talk Umbra, Umbra Rev and W20 Umbra from the Scar to the planetary court. Axis Mundi - A big book of spirits for Mage and Werewolf Umbra: The Velvet Shadow - First Werewolf Umbra book Umbra (Revised) - Revised edition …
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Brex went running for a fight, with a pack of iron margr. Now that the encounter has come to an end, they need to regroup and refocus on the plan. Emotions are released, items are retrieved, and travel activities are shared . Join us as Nehemiah, Smalren, and Jhori get back on track. Music and SFX Credits: Intro - “Whispers of the Ancients” by Just…
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Werewolves guard against mages raiding their caerns for quintessence but no one can stop us from raiding Werewolf books for story ideas! Adam and Terry talk Umbra, Umbra Rev and W20 Umbra from Chaos Stones to the Kami. Axis Mundi - A big book of spirits for Mage and Werewolf Umbra: The Velvet Shadow - First Werewolf Umbra book Umbra (Revised) - Rev…
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M20 was a leap forward in how a character does magick with focus but how do we bring instrument, practice, and paradigm alive at the table? Charles Siegel walks through optional systems, high level explainers, and his reference work, Prism of Focus. Prism of Focus on Storytellers Vault
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Usually the stoic protector, Brex has suddenly gone sprinting for a a fight, with a pack of margr set squarely in their crosshairs. But not just any margr, iron margr. The gang rushes to assist but this isn’t going to be easy. Group dynamics are explored, new belongings are utilized, and creative tactics are employed. Join us as Nehemiah, Smalren, …
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M20 Victorian Age describes a world on the cusp of modernity steeped in gaslit mystery. Pook and Terry talk the perils of the straits, the intrigue of empire, and odd magicks re-emerging after centuries. M20 Victorian Age Mage - This book The Rise and Fall of American Growth: The U.S. Standard of Living since the Civil War - Book that discusses the…
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What does magick look like in Shakespeare's England with Dee as Elizabeth's court astrologer and Walsingham's spies everywhere? Nathan Foxgrove joins to talk Navalon, the last skyriggers, and the Book of Oberon. Book of Oberon - Reconstructed grimoire The Fairie Queene - Looooong poem dedicated to Elizabeth Monas Hieroglyphica - John Dee's glyphs R…
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The duplicates in the town of Mirath have been dealt with. And though there are last rights and wishes to deal with as well as making sure the village is set up to continue defending themselves, it’s high time our travelers get back on the road. Bodies are cared for, paths are planned, and goodbyes are said. Join us as Nehemiah, Smalren, and Jhori …
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Mage is an intimidating game to run, so besides the rules, what to keep in mind when you start? Simon from Walking into Shadow and Terry talk recommendations to get a game a Mage that won't fall apart in one sitting. Links! Hellblazer Fiasco Band of Blades Beating the Plot Hamlet's Hitpoints
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The Deep Umbra is vast and dangerous but full of wonders. So how do you get there? Hal Case, author of Umbral Pilots for W20 and M20, talks spirit-powered spaceships, plasma klaives and Garou/Mage relations. Umbral Pilots - This book The Shipyard - The expansion for the book Dead Ends - Book of liches Convention Book: Void Engineers - Rev resource …
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